[V3WH]
CellSpread=1
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,90%,70%,70%,100%,100%,50%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%
精英級V3彈頭:
[V3EWH]
CellSpread=2
PercentAtMax=.5
Wall=yes
Wood=yes
Verses=100%,90%,80%,80%,70%,70%,100%,75%,50%,80%,0%
Conventional=yes
Rocker=yes
InfDeath=2
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
AnimList=MININUKE
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%
輻射彈頭啥意思?輻射效果?輻射效果不在彈頭裏,在武器代碼中添加:
RadLevel=xxxx
數字越大持續時間越長。武器打擊範圍即為輻射範圍-這個倒是在彈頭裏:
CellSpread=
武器是不是NB不全取決於彈頭,武器本身也有重要的代碼。下面是完全利用現有的東西編輯的壹個武器,不需要新素材,妳可以復制下看看效果如何。其實自己做的武器才算NB,隨心所欲,DIY無敵!
[Trans] ;對人員用,對建築坦克無效。
Damage=400
ROF=150
Range=18
Projectile=InvisibleHigh
Speed=100
Report=WeatherStrike
Warhead=HollowPointx
[HollowPointx]
Verses=120%,120%,120%,1%,1%,1%,1%,1%,1%,1%,1% ; see note in comments above about 1%
InfDeath=9
AnimList=WCLBOLT1
ProneDamage=120%
Bullets=yes