如何用OpenGL ES 2.0渲染透明表面
學習opengl,打開混合效果。這是網上的壹個透明紋理代碼,沒有經過GLGENTEXTURES (1,&;質感);//生成紋理對象,生成紋理對象glbindtexture (GL _ texture _ 2d,texture);//啟用ourtexture對象,綁定紋理//這是設置紋理屬性,我看不懂gltexparameteri (GL _ texture _ 2d,GL _ texture _ wrap _ s,GL _ clamp);glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL _ CLAMP);glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL _ LINEAR);glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL _ LINEAR);//生成TEXTURE image glteximage2d(GL _ TEXTURE _ 2D,0,GL_RGBA,FreeImage_GetWidth(dib),FreeImage_GetHeight(dib),0,GL_RGBA,GL_UNSIGNED_BYTE,bits);//從位圖中提取紋理到紋理對象中。