;Secret Lab
[CASLAB]
UIName=Name:CASLAB
Name=Tech Secret Lab
;Image=CALAB
BuildCat=Tech
Prerequisite=TECH
Strength=1000
Armor=steel
TechLevel=1
Adjacent=4
Sight=20
Points=55
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
RequiredHouses=
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Power=-100
Powered=yes
BaseNormal=no
Crewed=yes
Explodes=yes
Capturable=true
Spyable=no
Nominal=yes
AIBuildThis=yes
TechLevel=1
Insignificant=yes
Nominal=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=8
MinDebris=4
;DamageParticleSystems=SmallGreySSys,BigGreySmokeSys
Capturable=yes
CaptureEvaEvent= EVA_SecretLabCaptured ;Eva (and therefore 3way split) voice to use when captured
NeedsEngineer=no
;Unsellable=yes
WorkingSound=OilDerrickLoop
LeaveRubble=no
;GEF These three would be used to allow the designer to override the normal secret lab process and specify what unit the building allows
;This will probably be overridden for use in specific maps. Note that only one object can be given by the secret lab, if more than one is specified, only one of them will actually take effect
SecretInfantry=YURIPR
SecretUnit=PCV
SecretBuilding=CAPOWR
SecretLab=yes
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)
註意結尾部分的區別,“;“符號是解釋性的代碼,意識是這個;後面的文字不發生作用,僅僅是解釋當前代碼用的。因此妳的代碼當中不能隨便換行,這壹點要註意